What is Industrial Design?
Industrial Design (ID) is responsible for countless objects we interact with on a daily basis, but many people have never heard of it.
Industrial design is the creative process of taking an idea for a product, and figuring out what the final form and function should be. Put another way, it’s the design of mass manufactured products, with a focus on how they look and what they do. It is not the same as engineering.
Historically, industrial designers have essentially been artists who understand manufacturing. The attention has been on the look, functionality and manufacturability of an object, in order to make products appealing and makeable. In consumer products — and many non-consumer — strong aesthetics are imperative to success.
Industrial designers are also concerned with user experience. A beautiful product will not win people over if it is frustrating to use, or overlooks their real needs. Understanding the needs and feelings of the user is critical to what we do, and balancing them with the business goals of the client is our specialty.
ID lives at the intersection of art and science. One must have an ability to understand technical concepts, while having an instinct for making things look good. Case in point: undergrad degrees in industrial design can be either a Bachelor of Arts or Science, depending on the school.
Activities in Industrial Design
Companies like ours are experts in everything from early-stage definition to prototyping. Read on to learn more about things we might do in a typical workday.
Q&A
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Industrial design defines what the product should be, but more work is needed to make that real. Designers are often involved in these later efforts. For example, Fahrenheit can facilitate engineering, sourcing, manufacturing, and anything else needed to complete the development of a product.
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It depends. Products that are seldom seen or interacted with may not benefit from a full ID effort. Examples could be industrial HVAC systems that live unseen on rooftops, electrical components or medical implants.
Otherwise, design can be hugely beneficial for marketing products and ensuring that they are well-liked by users. It can even help with fundraising earlier in the development process.
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Nope! ID is generally followed by engineering. Once we have a clear vision of what the form and function should be, we work closely with engineers to make it into reality.
That said, being able to speak the language of engineers gives us a huge advantage, as we can propose and lobby for solutions to problems as they arise. This allows us to quickly get to a finished product, without sacrificing the original vision. We have decades of experience with this at Fahrenheit, and often act as a liaison between engineers and clients.
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Our clients come to us with ideas at varied levels of refinement — from a verbal description or a napkin sketch, all the way to a functional, engineered prototype in need of aesthetics. Given enough background on the problem(s) being solved, we can work with any of these.
Sometimes, people approach us with little more than a problem statement, and it’s up to us to figure out how a product can solve it.
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Cell phones, bicycles, office chairs, air purifiers, computer mice, web cams, benches, fans, speakers, earbuds, scissors, lawnmowers, blenders, reusable water bottles, solar batteries, chainsaws, electric scooters, pens, tables, toasters, sunglasses, helmets, robots, laptops, showerheads, data storage devices, air fryers, point-of-purchase devices, drills, Wi-Fi routers, keyboards (music), desks, keyboards (computers), backpacks, microwaves, leaf blowers, PCs, physical therapy devices, watches, AR goggles, playsets, lamps, faucets, pill containers, thermostats, hair dryers, computer monitors, clothing irons, shovels…you get the idea.
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Beats us! The name doesn’t help — “industrial design” makes people think we design factories. Really, we design products intended to be manufactured industrially.
At one time it was basically synonymous with “product design,” but these days, that term fully belongs to software designers. So it goes.